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Swift shader for dotaq 2
Swift shader for dotaq 2




  1. #Swift shader for dotaq 2 upgrade#
  2. #Swift shader for dotaq 2 full#

Boots of Travel are way too expensive and delay your core build. The DPS is unnecessary since neveremore got a huge damage output even without these boots. Yes, the movement speed is nice, but why would you need it? You got a dagger, can easily catch up enemies with that item. You can easily see that every boots got their advantages. Some people take Phase Boots with sf, some take Travels and some, like me, take Power Treads. Blink Dagger can not be countered if you use it correctly. But do not forget, that dust easily counters that item. I would suggest you to take this item, if you want to have an easier way to engage and an escape ability. Some people say that Shadow Blade is a good alternative to dagger. Also you can jump into teamfights, activate your ulti and PWN THE **** OUT OF YOUR ENEMIES! I think you can get 100 more of reasons why dagger is a good choice. You are able to hit your razes easily if you can get close to your enemy. The blink dagger is probably the most important item for you. If you are a good farmer you can get the dagger at minute 15.

#Swift shader for dotaq 2 upgrade#

You are able to store the runes and use them if needed.Īfter you got your boots and bottle you should upgrade your slippers of agility to 2 wraith bands. Since you are taking midlane you should be able to get some runes. Thus you will need an often regeneration source and bottle can be refilled by runes. Shadow Fiend is a nice hero to nuke and play offensive.

#Swift shader for dotaq 2 full#

A full bottle can recover your whole hp and mana. The bottle is a really important item for shadow fiend. You need some movement speed to keep up with your opponent, hit your razes and be able to gank if needed. I think that boots of speed are self-explaining. This items should be able to get in about 10 minutes. The healing salve is to give him some survivabilty vs nukers or general harrassing. Everything what is really important for SF in early and that for cheap 159 gold. The ironwood branches are giving him some HP, Mana, DMG, AS. This fact makes me to buy 2 Slippers of Agility to cure this lack of AS and DMG in the early. His ability necromastery grants him attack damage with every creep or hero kill he does. Shadow Fiend is a really squishy hero with low dmg and attack speed in the early. In this chapter I gonna explain every item, how it is used and why you should use it. You can see all items needed in the top of this page. You can basically spam your razes till you reach Level 4/5, fill up your souls in Necromastery, rune-***** (god do I hate this phrase) once in a while and farm up the core items you need in the middle game. The reason why that Shadowraze is taken at both Level 2 and 3 is because it gives you a decent nuke (75 damage at Level 1 is really just for some desperate last-hits) and gives you the ability to score last hits when you are facing a nasty dual-lane or annoying heroes such as Tinker or Viper. In any case, Shadowraze being Nevermores main nuke should be maxed out by Level 7 as it is his main farming and ganking skill. versus a weak solo such as Vengeful Spirit) so that you can build on those souls in Necromastery and literally out-last-hit your opponent. However, the alternative skill build can be useful if you are soloing well (e.g. Perhaps the alternative skill build Ive suggested between Levels 1-7 is more or less quite unusual, compared to the conventional Necromastery, Raze, Raze, Necromastery, Raze skill build. This skill breaks invisibility a short time before it's released. Reduces both movement speed and attack damage of units in a 700 AoE. The closer the targeted unit is, the bigger the amount of lines affecting him.

swift shader for dotaq 2

Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines. The amount of damage dealt is related to the number of souls captured with Necromastery. Movement speed reduction, from Level 1-3: 15%, 20%, 25%ĭuration of slow on all Levels: 5 seconds The closer the units are the greater the effect.ĭamage in each line (evil spirit) from Level 1-3: 80, 120, 160 Lowers movement speed and damage of nearby units. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Summons evil spirits around you dealing damage to units in the area.






Swift shader for dotaq 2