
The moral contradiction within the Lara character has never been more exposed than it is here there’s a scene late on in which Lara rallies against the collateral damage that resulted from the murder of her father and destroyed her childhood, like she hasn’t at that point already murdered hundreds of Trinity henchmen who most likely had families at home too. There isn’t the tight zing there was within Pratchett’s scripts. Shadow of the Tomb Raider isn’t in any way a perfect game. So many stories are told via letters and notes that you’ll never see, yet will live on within you. Then there’s the lore, which is the richest we remember within any of the rebooted games. An arrival at a lost city will lead you to a solitary, troglodyte-like underground campaign, with fleeting suggestions of what a Tomb Raider take on survival horror might look like. A jungle segment will be followed by an underwater swim (there’s a quite remarkable amount of swimming in Shadow). Shadow of the Tomb Raider shows you enormous differences in where you go and what you do. The story, meanwhile, has more false finishes than an indie wrestling match and more variety in its locations than in either of the two preceding games. Such environments genuinely feel open - and alive. But it’s the games open spaces, the jewel in the crown being Paititi, the legendary ‘lost’ Inca city that has sent real world adventurers in pursuit of its existence for almost a hundred years, where the immersive nature of the game really soars.
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Sure, old-timers and purists will find many moments where you’re alone, entombed, trying to crack the most laterally presented puzzles – in the form of Challenge Tombs, now familiar to fans of the reboot (and dare we say, significantly more challenging than in recent outings), but more often this time, within the beaten track. One of the principal differences between this and the two games prior is that such environments are swarming with people. It’s no exaggeration to say that the games’ Mesoamerican setting is enormous, with a feeling prevalent that the people within it are living their lives whether Lara interacts with them or not. The fact remains that whoever has had their fingerprints on it, this is a fitting conclusion to this leg of Lara’s story.Īnd besides, once the game opens up, it offers a Tomb Raider experience unlike anything that has been served up prior.
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Of course, the alternative thinking is that fans will embrace the title knowing they’re going to get more of a series they’re already invested in, emotionally and cognitively. There’s been criticism regarding the segments that various journalists have gone hands-on with already, with the view being that the early segments simply feel too familiar. The feel of the title will chime early on with anyone who has enjoyed the two installments prior, and Shadow feels like a game that deserves its place within the trilogy. TOMB WITH A VIEWįor the largest part, such changes in staffing seemingly haven’t hampered the creation of a hugely enjoyable game. That’s an awful lot of a winning formula to change when the stakes are so high. Also, for the first time in the series, the highly talented Rhianna Pratchett has nothing to do with writing the script, being replaced by Jill Murray from Assassin’s Creed III: Liberation and Assassin’s Creed IV: Black Flag. Shadow of the Tomb Raiderpositions Eidos Montréal as the major developers this time, with Crystal Dynamics in the support role, a service switched from the two preceding games. But how do you finish the series? Seemingly, you instigate a cabinet reshuffle. First with 2013’s Tomb Raider, then with 2015’s Rise of the Tomb Raider, the Californian studio has excelled in refurbishing a gaming icon. Now, Team Tomb Raider are tasked with completing a highly enjoyable three-game origin arc.


Now: Lara is back in cinemas, her new adventures win awards – most notably, the Outstanding Achievement In Videogame Writing at the 68th Writers Guild Of America Awards – while currently, you can’t buy a bottle of Lucozade – or Larazade, for the time being – without seeing our plummy hero deep in thought on the packaging. Then: after surviving a host of poor games that resulted in original Derby based developers Core Design shuttering their doors, hero Lara Croft was just about hanging on to relevance via a run of good, if not great video games. It’s easy to forget where the Tomb Raider franchise was prior to Crystal Dynamics’ decision to reboot the series.
